Rule book · 4 min read

Know the rules. Read the hand.

The groups, the usual card values, and three mistakes that make a declaration fail.

The three groups to recognise

Pure sequence

Same suit, consecutive ranks, at least three cards, and no joker. This is the group a finished 13-card hand is expected to include.

Impure sequence

A run that uses a joker, or a printed wild card, to fill a gap. It can complete a hand only alongside a separate pure sequence.

Set

Three or four cards of one rank in different suits. Duplicate suits in the same set are not accepted in the common rule.

Before a declaration

  • You still hold 13 cards after the discard that accompanies the declaration, according to the table’s procedure.
  • One group is pure.
  • Every other card sits in a sequence or a set.

Card values at a glance

These points describe how an unfinished hand is usually scored. They are not stakes, entry fees or cash values.

CardUsual value
Ace, King, Queen, Jack10
Number cardsFace value
Joker used in a valid group0

Three easy mistakes to catch

A colour match is not a suit match.

Hearts and diamonds are both red. They are still different suits, so 5♥ 6♦ 7♥ is not a sequence.

Matching ranks are not automatically a valid set.

Two eights of hearts and one eight of spades repeat a suit. The common set wants different suits.

One strong group does not finish the hand.

A pure sequence of five still leaves eight cards to place. Declare only when nothing is left over.

Rummy Good Game Learn the game. Know the source.
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